Download Game Battles Of Generals

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The Civil War Generals series is a pair of Turn-Based Strategy wargames developed by Impressions Games and published by Sierra Entertainment in the late Nineties. Both games allow the player to take command of one of the armies from the The American Civil War and lead their soldiers as they fight in some of the war's most famous battles.

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The first game, Robert E. Lee: Civil War General, was released in 1996. Its campaign mode allowed the player to fill Lee's shoes as commander of the Confederate Army of Northern Virginia as it fought in the most famous battles of the Eastern Theater, from First Manassas to the Wilderness.

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The sequel, Civil War Generals II: Grant, Lee, Sherman, came out the following year and is best thought of as a vastly Updated Re-release. Among some of its most notable changes were:

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  • A number of new battle scenarios to expand the Eastern Theater Campaign.
  • A number of new campaigns, including:
    • One for the Western Theater covering from Shiloh to Atlanta.
    • A number of smaller campaign modes such as the Seven Days' Battles and Jackson's Shenandoah Valley Campaign.
    • A truly epic 'Grand Campaign' that essentially allows one to fight every major battle of the war in sequence.
  • The ability to play any campaign as either the North or the South.
  • A number of alternate setups for most battles, both for the single-player campaign (if the player did exceptionally well — or poorly — on his last battle) and for more balanced multiplayer matches.
  • An expanded unit pool, including river gunboats and monitors.
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  • A built-in map and scenario editor to allow players to create their own custom battles and campaigns.

As far as game mechanics are concerned, the two games are almost identical. Battles take place on a hex grid map, and each army's objective is to accumulate victory points by inflicting casualties, capturing supplies, and (in the second game) capturing key locations on the map. Capturing supplies is especially beneficial, since these supplies not only serve as a stockpile to replenish individual units' ammunition during battle but also can be used as currency to purchase better weapons.

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This series provides examples of the following tropes:

  • Alternate History: In addition to the previously mentioned alternate scenarios, a Confederate player who does well enough will eventually have the option of launching an all-out attack to capture Washington, D.C.
  • Ascended Extra: Often happens when a commander who was significant in Real Life gets killed off early in the war in-game. Annoyingly, if said commanders died in combat in Real Life, they'll still disappear around that time period even if they survive the battle they were originally killed in (so sorry, no epic showdown between John Reynolds and 'Stonewall' Jackson at The Wilderness in these games).
  • Color-Coded Armies: Blue for the North and gray (uniforms) / red (minimap blips) for the South, respectively.
  • Dual Mode Unit: Most units have two formations: one for marching and one 'deployed' stance (a firing line for infantry, an unlimbered battery for artillery, a pitched tent for corps headquarters, etc.). Likewise, cavalry can switch between mounted and dismounted.
  • The Engineer: The game features Engineer units, which are useful for constructing pontoon bridges and some light fortifications.
  • Field Promotion: If a unit commander dies, the next senior leader gets bumped up to his slot. For instance, if one of your corps commanders gets sniped in his headquarters tent, the senior division commander takes up his post, while his own senior brigade commander fills his old seat, etc.
  • Fragile Speedster: Cavalry in general. Their speed and offensive shock power make them great for exploiting weaknesses in the enemy lines, but they tend to have fewer men than most infantry units and are especially vulnerable to artillery and sharpshooters.
  • Geo Effects: Terrain plays an important role in battle — attacking units receive a firepower bonus when the enemy is downhill from them, units in rough terrain or behind walls get a defensive bonus, and elevations and forests block units' line of sight and most forms of artillery fire.
  • Morale Mechanic: The games also have a morale mechanic for individual regiments / brigades. In fact, the game manuals explain at length that maintaining morale during Civil War battles tended to be much more important than actually killing the opposition. This is reflected in-game by the kill counts being relatively small, but desertions and captures numbering in the thousands after a decisive battle.
  • Non-Entity General: While every other commander is attached to a unit of some kind, the overall general of the army of either side is not present on the map.
  • Remixed Level: II includes alternate versions of historical battles from the The American Civil War. Some of these are intended to be more balanced for multiplayer, while others seek to explore alternate deployments that didn't actually happen for one reason or another.
  • Sawed-Off Shotgun: A weapons option for cavalry units.
  • Sniper Rifle: Used by entire units of sharpshooters. Handy for picking off unprotected generals.
  • Sword and Gun: Sabers and pistols is another weapons option for cavalry, though this one generally has less overall firepower than the others.
  • Timed Mission: Turn-based variant.
  • Universal Ammunition: All weapons, from muskets to howitzers, replenish from an abstract pool of supply points.
  • Washington D.C. Invasion: As noted above, the ultimate Confederate objective. You get a chance to pull this off after a decisive victory in the Battle of Antietam, the Battle of Gettysburg, or the Battle of the Wilderness. The later the invasion is, the less prepared Washington's defenders are.

Index

In a refreshing change of pace, the designers of Robert E. Lee: Civil War General approach the venerable genre of Civil War games with an eye toward providing the player with something a little bit different. The standard victory conditions of simply occupying certain terrain or towns at the end of a set number of turns isn't what this game is all about. Instead, you step into the shoes of the most famous Confederate general, Robert E. Lee, and attempt to lead the Army of Northern Virginia through individual scenarios or a full campaign and try to change the course of history. The victory conditions vary from scenario to scenario and include such goals as elimination of Union leaders, simple survival or even just dislodging the enemy from certain positions. Of course, the standard occupation of key locations does occur but it is not the overriding objective in all cases.

The strength of the game is evident on several fronts. For example, player customization before battle commences allows for a varied approach and ranges from commanding single battles to a full eight scenario campaign or you can choose to play any two consecutive days of the 3-day Gettysburg battle. You can choose to fight for either the Union or the Confederacy except in campaign mode where you are limited to leading only the southern forces. The campaign includes an innovative 'what if' scenario featuring the Rebel forces invading Washington, D. C.

Control of forces in this turn-based game is at several unit levels including cavalry, infantry, artillery and specialists. Each has bona fide strengths and weaknesses, attributes and abilities. You'll need to be very cognizant of terrain features and limitations during battle and use them as part of your overall strategy. Morale and maneuvering play large parts in successfully employing your forces as does stamina and awareness of enemy positions. It's advisable to play the tutorial to get a feel for how the computer AI fares (very well, actually) although it does have a weakness or two which can be exploited. The synergy between the various units is one element that stands out in the game. Equipment, reserves, effectiveness of certain types of weapons, offensive and defensive positioning, commander strengths and weaknesses and strategic planning are major factors that help determine the outcome of battles.

The interface in Robert E. Lee: Civil War General is a simple but highly effective point-and-click system used in conjunction with keyboard hot key implementation. There are three levels of difficulty to choose from and the challenge of the campaign mode is extremely satisfying (especially for those fans who want to try their hand at changing the course of history). But most of all, game play is absorbing and enjoyable with strategic and tactical decision making at a premium. For fans of the greatest war ever fought on American soil, Robert E. Lee: Civil War General is a quality product featuring solid game play, a high degree of historical accuracy and superb background notes in the manual.

Graphics: In-game artwork by famous Civil War artist Mort Künstler and the video scenes of battle (taken of CW reenactments) by Jay Wertz add tremendous value to the game. Terrain is well developed and plays a part in the game. Troop formations are easily identified once you learn all 19 of the variations (3 formations for each unit type and one for specialists) and the unit information displays are clear and concise. For example, the simple depiction of a unit's morale is shown in four stages from high to low. At the highest level, a picture of a soldier standing straight with both hands on his hips, the next level shows him with only one hand on his belt buckle, the third has him hanging his head with a hand over his face and hat in the other hand at his side and the lowest morale shows him with his hat flying off as he runs away from you. Similar graphics depict organization and health levels and the information panel is nicely designed for ease of use and recognition.

Sound: Period music can be toggled on or off but adds genuine flavor to the mood of the game. Sounds are fairly crisp with notable battle and order sounds.

Enjoyment: The entire package is well laid out from the excellent manual to the extremely useful Quick Reference card that comes with the game. Player involvement can be as intense as you want to make it and time has a way of slipping away in great blocks once you become immersed in game play. Not being able to play the Union side in campaign mode may be a shortcoming some fans won't like.

Replay Value: If at first you don't succeed (and even if you do), maneuvering the forces and planning varieties of strategy lend plenty of replay value. The game is not a short walk in the park, however, and will require some dedicated game playing time to reap the benefits of the entire spectrum of game play.

Strategic turn-based wargame focussed on the North American civil war. The game is campaign-based and links eight major battles into a single campaign where you decide the fate of the confederation. Includes simulations of actual historical battles such as Antietam, Gettysburg, etc. as well as a fictional assault on Washington D.C.

Uses traditional top-down 2d graphics for the tactical maps, and the game includes a series of fmv clips re-enacting battles, charges, etc. that play upon specific actions.


How to run this game on modern Windows PC?

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This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (92.3 MB).This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (361 MB).

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